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Busteed Baseball League

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Pitcher

Pitcher defence is printed on card as is their "E" factor. Their hold rating should be included in steal situations. There will be no balks or wild pitches in steal situations.


Starters:

  1. rated starter or starter underlined

  2. start only

  3. start every 4th game if "*" on roster sheet (the "*" will be noted on draft sheets)

  4. start every 5th game if 90 or more innings

  5. start every 6th game if less than 90 innings

Middle Relief:

  1. start or relieve (see starter rule above)

  2. those with relief underlined cannot start

  3. All 3 or 4 inning relievers will now be grouped with the Middle Men

  4. cannot start in 3 games after relief appearance

  5. cannot appear in 3 games after a start

  6. can only appear in 2 of 3 games in a series

  7. cannot appear in 4 consecutive games

  8. must miss 1 game for 1-6 outs past fatigue inning, 3 games for 7-9 outs past fatigue inning and 6 games for 10+ outs past fatigue inning - A double or triple play cannot burn a reliever

  9. If a middle man pitches to 10 batters in his 1st inning of relief, he becomes fatigued

Stoppers:

  1. rated relief only

  2. can relieve only from 7th inning and beyond

  3. can only appear in 2 of 3 games in a series

  4. cannot appear in 4 consecutive games

  5. must miss 1 game for 1-6 outs past fatigue inning, 3 games for 7-9 outs past fatigue inning and 6 games for 10+ outs past fatigue inning - A double or triple play cannot burn a reliever

  6. If a Stopper pitches to 10 batters in his 1st inning of relief, he becomes fatigue
     

Closer Rule:

The Closer Rule Adapted from Strato Rule 28.0 for the Needs of the ETTTBBL.

Closer ratings range from 0-6, with 6 being the the big league's most
frequent and successful closers. If a relief pitcher is rated N for closer
endurance, he should not be used as a closer.

Closer endurance is the duration,measured in number of batters, a
pitcher can maintain his effectiveness in closer situation, In SOM, a
closer situation is defined differently than big league save opportunity.
Your pitcher will be in a closer situation whenever you have the lead in the
9th inning or later and the tying run is on base or at bat.

A pitcher may enter a game in a closer situation or a game he already
has entered may suddenly become a closer situation. Here are some rules to
govern both possibilites.:
 

The closer rule does not affect the starting pitchers
Each reliever enters a game using either his closer endurance (if
the game is already a closer situation) or his regular point of weakness
rating (if the game is not currently a closer situation)
If the pitcher begins his appearance with his regular POW and the
game becomes a closer situation, he changes to his closer endurance rating.
At that time, reduce his closer endurance by the number of batters he has
already faced. This number cannot be reduced to lower than 0, unless the
pitcher's endurance is N.
 

Once a pitcher begins to use his closer rating, that is his
endurance for the remainder of his appearance, even if the score changes and
the game no longer is a closer situation.
Example: A reliever enters the game in the bottom of the 9th inning
with a 3-2 lead- a closer situation. The opposing team ties the score in
the bottom of the 9th. In the top of the 10th, the pitcher's team scores 4
times. If the same pitcher remains in the game for the bottom of the 10th,
he is still using his closer endurance rating to determine when he becomes
fatigued.
 

The closer endurance rating is the number of batters the pitcher
can face before becoming fatigued. Once this number is reached, reducing
his endurance rating to 0, he becomes fatigued as soon as he allows a hit, walk or
hpb. (INT.Walks do not count against this).
Example: A pitcher with a closer endurance rating of 0 will become
fatigued as soon as he surrenders a hit , walk or hbp, while a pitcher with
closer endurance rating of 6 can pitch to 6 hitters without risking fatigue.

Any pitcher with a closer endurance of N is immediately considered
fatigued with the first batter he faces in a closing situation.
As with regular POW, once a reliever becomes fatigued under the
terms of the closer rule, out readings followed by dots become SINGLE**.

Fatigue Factor

  1. takes effect in or after indicated fatigue inning if a combination of: a) 3 walks and/or hits allowed in 1 inning or b) 4 walks and/or hits allowed in 2 consecutive innings or as stated in #9 Middle Mmen or #6 Stopers

  2. If any starter faces 10 or more batters in one single inning past the third, he becomes fatigued

  3. this would take effect on any subsequent batters and the resulting play would be a single with 2 base advance

  4. intentional walks do not contribute to fatigue but HBPs do

  5. once fatigued, a pitcher remains fatigued for the remainder of the game

Position Player to Pitch

Every franchise will have a special card for this situation




 

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Last modified: 11/07/11